Three.js - Scroll Based Animation
Aus Wikizone
Snippets
Check Scroll Position
let scrollY = window.scrollY
window.addEventListener('scroll', () =>
{
scrollY = window.scrollY
console.log(scrollY)
})
Scroll objects in sync to html scroll
// position objects
const objectsDistance = 4
mesh1.position.y = - objectsDistance * 0
mesh2.position.y = - objectsDistance * 1
mesh3.position.y = - objectsDistance * 2
//...
// Calc sizes (HINT-no resize event in this example)
const sizes = {
width: window.innerWidth,
height: window.innerHeight
}
//...
// Base camera
const camera = new THREE.PerspectiveCamera(35, sizes.width / sizes.height, 0.1, 100)
camera.position.z = 6
scene.add(camera)
// Control Scrolling
let scrollY = window.scrollY
window.addEventListener('scroll', () => { scrollY = window.scrollY })
// ...
// tick function
const tick = () =>
{
// ...
// Animate camera
camera.position.y = - scrollY / sizes.height * objectsDistance // scroll objects in sync to html
// ...
}
tick()