Three.js - Import Models: Unterschied zwischen den Versionen
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Wie importiert man Models in Three.js und welche Dateiformate sind sinnvoll? | Wie importiert man Models in Three.js und welche Dateiformate sind sinnvoll? | ||
== Links == | == Links == | ||
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| − | + | Others | |
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| + | https://en.wikipedia.org/wiki/List_of_file_formats#3D_graphics Formats (wiki) | ||
| + | https://threejs.org/editor/ Three.js editor | ||
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| + | GLTF sample models | ||
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| + | https://github.com/KhronosGroup/glTF-Sample-Models Repository | ||
| + | https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Duck Duck | ||
| + | https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Fox Fox | ||
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| + | Draco | ||
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| + | https://github.com/google/draco Repository | ||
| + | https://google.github.io/draco/ Website | ||
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| + | Three.js documentation | ||
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| + | https://threejs.org/docs/#api/en/objects/Mesh Mesh | ||
| + | https://threejs.org/docs/#api/en/materials/MeshStandardMaterial MeshStandardMaterial | ||
| + | https://threejs.org/docs/#api/en/lights/AmbientLight AmbientLight | ||
| + | https://threejs.org/docs/#api/en/lights/DirectionalLight DirectionalLight | ||
| + | https://threejs.org/docs/#examples/en/loaders/GLTFLoader GLTFLoader | ||
| + | https://threejs.org/docs/index.html#api/en/loaders/TextureLoader TextureLoader | ||
| + | https://threejs.org/docs/#api/en/loaders/managers/LoadingManager LoadingManager | ||
| + | https://threejs.org/docs/#api/en/objects/Group Group | ||
| + | https://threejs.org/docs/#api/en/core/Object3D Object3D | ||
| + | https://threejs.org/docs/#api/en/cameras/PerspectiveCamera PerspectiveCamera | ||
| + | https://threejs.org/docs/#examples/en/loaders/DRACOLoader DracoLoader | ||
| + | https://threejs.org/docs/#api/en/objects/Bone Bone | ||
| + | https://threejs.org/docs/#api/en/objects/SkinnedMesh SkinnedMesh | ||
| + | https://threejs.org/docs/#api/en/animation/AnimationClip AnimationClip | ||
| + | https://threejs.org/docs/#api/en/animation/AnimationMixer AnimationMixer | ||
| + | https://threejs.org/docs/#api/en/animation/AnimationAction AnimationAction | ||
== Dateiformate == | == Dateiformate == | ||
Version vom 5. Januar 2022, 10:32 Uhr
Wie importiert man Models in Three.js und welche Dateiformate sind sinnvoll?
Links
Others
https://en.wikipedia.org/wiki/List_of_file_formats#3D_graphics Formats (wiki) https://threejs.org/editor/ Three.js editor
GLTF sample models
https://github.com/KhronosGroup/glTF-Sample-Models Repository https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Duck Duck https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Fox Fox
Draco
https://github.com/google/draco Repository https://google.github.io/draco/ Website
Three.js documentation
https://threejs.org/docs/#api/en/objects/Mesh Mesh https://threejs.org/docs/#api/en/materials/MeshStandardMaterial MeshStandardMaterial https://threejs.org/docs/#api/en/lights/AmbientLight AmbientLight https://threejs.org/docs/#api/en/lights/DirectionalLight DirectionalLight https://threejs.org/docs/#examples/en/loaders/GLTFLoader GLTFLoader https://threejs.org/docs/index.html#api/en/loaders/TextureLoader TextureLoader https://threejs.org/docs/#api/en/loaders/managers/LoadingManager LoadingManager https://threejs.org/docs/#api/en/objects/Group Group https://threejs.org/docs/#api/en/core/Object3D Object3D https://threejs.org/docs/#api/en/cameras/PerspectiveCamera PerspectiveCamera https://threejs.org/docs/#examples/en/loaders/DRACOLoader DracoLoader https://threejs.org/docs/#api/en/objects/Bone Bone https://threejs.org/docs/#api/en/objects/SkinnedMesh SkinnedMesh https://threejs.org/docs/#api/en/animation/AnimationClip AnimationClip https://threejs.org/docs/#api/en/animation/AnimationMixer AnimationMixer https://threejs.org/docs/#api/en/animation/AnimationAction AnimationAction
Dateiformate
GLTF
- Von der Khronos Group (OpenGL, WebGL...) erfüllt viele Zwecke gerade wenn man im Web unterwegs ist.
- Kann einen Scene Graph mit übernehmen
- Kann JSON, binary, embeded textures mit einbinden
- Stand 2021 quasi Standard - funktioniert auch mit Unity, Blender etc.
andere können aber auch sinnvoll sein: obj, effizient - ply klein schnelle dekompression....