Blender Animation Tipps: Unterschied zwischen den Versionen
Aus Wikizone
| Zeile 5: | Zeile 5: | ||
Objekt auswählen > i -> insert Keyframe | Objekt auswählen > i -> insert Keyframe | ||
Spacebar -> Play Animation | Spacebar -> Play Animation | ||
| + | |||
| + | == Kamera == | ||
| + | https://docs.blender.org/manual/en/latest/editors/3dview/navigate/camera_view.html | ||
| + | https://docs.blender.org/manual/en/latest/editors/3dview/navigate/walk_fly.html#dview-fly-walk | ||
| + | === Kamera Navigation === | ||
| + | |||
| + | '''Move Active Camera to View''' | ||
| + | Object Mode > Ctrl-Alt-Numpad0 | ||
| + | '''Roll''' | ||
| + | R - Rotation mode. Default rollt die Kamera (z-Achse) = camera “roll”. | ||
| + | '''Pan / Pitch / Yaw''' | ||
| + | R X X - Vertical Pitch: Enter object rotation mode / Wähle globale Achse X / Wähle lokale Achse X. Funktioniert auch mit anderen Achsen | ||
| + | R Y Y - Horizontal Pitch (Yaw) | ||
| + | '''Dolly''' | ||
| + | G MMB oder G Z Z | ||
| + | '''Sideways Tracking''' | ||
| + | G (X X / Y Y) -> you can use X twice or Y to get pure-horizontal or pure-vertical sideways tracking. | ||
| + | |||
| + | === Walk / Fly === | ||
| + | '''Walk Mode''' | ||
| + | Mode: All modes | ||
| + | Hotkey: Shift-AccentGrave | ||
| + | Menu: View ‣ Navigation ‣ Walk Navigation | ||
| + | |||
| + | '''Fly Mode''' | ||
| + | Mode: All modes | ||
| + | Hotkey: Shift-AccentGrave | ||
| + | Menu: View ‣ Navigation ‣ Fly Navigation | ||
== Tutorials == | == Tutorials == | ||
https://www.youtube.com/watch?v=zp6kCe5Kmf4&t=21s Grant Abbitt Animation Tutorial | https://www.youtube.com/watch?v=zp6kCe5Kmf4&t=21s Grant Abbitt Animation Tutorial | ||
Version vom 26. August 2019, 15:48 Uhr
Output Settings Film Einstellungen
Properties Editor > Output
Keyframes
Objekt auswählen > i -> insert Keyframe Spacebar -> Play Animation
Kamera
https://docs.blender.org/manual/en/latest/editors/3dview/navigate/camera_view.html https://docs.blender.org/manual/en/latest/editors/3dview/navigate/walk_fly.html#dview-fly-walk
Move Active Camera to View
Object Mode > Ctrl-Alt-Numpad0
Roll
R - Rotation mode. Default rollt die Kamera (z-Achse) = camera “roll”.
Pan / Pitch / Yaw
R X X - Vertical Pitch: Enter object rotation mode / Wähle globale Achse X / Wähle lokale Achse X. Funktioniert auch mit anderen Achsen R Y Y - Horizontal Pitch (Yaw)
Dolly
G MMB oder G Z Z
Sideways Tracking
G (X X / Y Y) -> you can use X twice or Y to get pure-horizontal or pure-vertical sideways tracking.
Walk / Fly
Walk Mode
Mode: All modes Hotkey: Shift-AccentGrave Menu: View ‣ Navigation ‣ Walk Navigation
Fly Mode
Mode: All modes Hotkey: Shift-AccentGrave Menu: View ‣ Navigation ‣ Fly Navigation
Tutorials
https://www.youtube.com/watch?v=zp6kCe5Kmf4&t=21s Grant Abbitt Animation Tutorial